We're very excited to share all of this with you. We hope to deliver everything at the same time as the console release but some things might take a bit longer.Īt any rate, everything should be live before the end of 2023! The storage solution I used for this video is one that was posted by Ryan H. It always take some time to work on someone's else code, even more when we are expanding it for cross-platform play. Learn how to get Gloomhaven organized so you can easily get it to the table. We're aware we haven't communicated much as Gloomhaven requires a lot of attention and work. A lot of bug fixing, the full patch notes will of course be shared with you when we release the update, but our goal is to make the game even smoother!.Working on a reworked UI/UX for the gamepad too! Gloomhaven is quite a complex game so the gamepad adaptation can be a real challenge.Our team is focusing on optimization for PC as well - improvements such as less loading times, less memory usage, better performance especially on low-end specs. We are polishing the console versions, which will release later this year, as you already know.We are currently working on many elements around the game. I have been working in the industry for 11 years but this game really is something else! 2x boxes with slots for other tokens spaces for each type of token (22 carved hostings with guides for a correct placement of all tokens) 1x big card box. You will have 9 time passings following by 9 summer outpost events. There are 10 boxes in the first summer but you checked the first box after scenario 1, before reading a summer outpost event. I have been playing both the board game & digital version of Gloomhaven for quite a while as many others here do and it's an honor and a pleasure to be able to work on it now! When you read an outpost or road event, you look at the next empty box to determine if it is a summer or winter event. I'm Mike, Tech Lead at Saber, and one of the many people currently working on Gloomhaven.
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